![]() ![]() ![]() Once you’re strong enough, advance from world to world where you’ll find even more powerful monsters and unlock even better upgrades! Hop from zone to zone to defeat monsters and purchase gear and upgrades that will help you reach higher zones. You will embark on a never-ending journey to defeat mythical creatures, progressing through an infinite number of worlds. We’re very active in our community and we’re always listening to feedback and looking for suggestions that we think players will enjoy.”Ĭlicker Heroes 2 is a game about the feeling of getting amazing powerups. “Involving the community in the development process is one of the main reasons we decided to go with Early Access. How are you planning on involving the Community in your development process? We may change the price after Early Access, but that’s 1-2 years out.” Will the game be priced differently during and after Early Access? An automator that allows you to automate complex skill combos and item purchases.” Three world types with unique environments, monsters, and world bosses. One hero with an expansive skill tree with over 600+ nodes to unlock. What is the current state of the Early Access version? We also plan to add many more features based on community feedback.” “The full version will have at least 3 heroes all with their own unique play styles, skills, and skill trees and also feature at least 2 more world types with special monsters and world bosses. How is the full version planned to differ from the Early Access version? We want at least 3 heroes and several more features before we are happy calling the game full version - “1.0”.”Īpproximately how long will this game be in Early Access? Thanks to sugima.“We chose Early Access because the game is playable but incomplete, and we want to involve the community in our development decisions before finalizing the game. The calculator now considers only summoned Ancients.If the optimal level is lower than current level, the change should be "0".The ignored ascension zone now points to the right HZE in current transcendence.The calculator will not crash if no Ancients have been summoned. Add the options to use HS gained after ascension.Improve performance (switch from linear search to binary search).The calculator should be able to handle ridiculously high HS (tested up to 10 15 HS). If ignored, it will use current HS instead. The ancients are now listed in alphabetical order. Remove the "Load game and optimize" button. Calculator now automatically executes when data changes. ![]() Display some information related to TP rewards.Formula for current HS fixed (add the HS gained by total hero levels). Remove the grouping symbol so that numbers can be pasted directly to the game.Optimization for hybrid and active playstyles included.Add tooltips to Ancient tab, which show decimal notation of scientific numbers.Changes for Wepwawet level 8000+ added.The calculator now spares some HS if Morg is not summoned.Add information about how many HS need to gain some more AS.Automatically detect your current playstyle and hybrid ratio.Please make sure is accessible for proper display. The calculator should work with number up to 10 9×10 15.Add a highlight to see which ancient your mouse are hovering on. Add the options to level ancients that have not yet had rules (Vaagur, Revolc and skill ancients).Better estimation for NUAs thanks to Kragnir.Atman, Bubos, Chronos, Dogcog, Dora, Fortuna and Kuma now have maximum levels, on which their effects equal their caps.Decoded Data tab is removed from the calculator.Fix the bug with auto leveler apply new encoding algorithm for the coming patch.Separate between 1.0e9 and 1.0e10 calculators.Description of Ponyboy now match with the new patch.Nogardnit will not be leveled if player has no autoclicker.Minimized ancients not showed, not leveled, not autoleveled.Increase view for +AS gain from 30 to 100.Remove level restrictions for skill ancients.Allowed saves to be compatible with unity.This calculator is inspired by Shruikan864's Rules of thumb 1.0 Spreadsheet and sugima's 1.0 Rules of Thumb. Graceoflives (please PM me if something is wrong ) Credits ![]()
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